A Voxel Adventure
A Voxel Adventure is my current game development project. I started working on this game in Nov 2015 and it has already come a long way. It’s a tactical turn-based dungeon crawler with voxel graphics. Create a party, follow the story or go explore random dungeons, kill monsters, get loot, level up, etc. I’m using Unity and C# to create this.
I’m trying to data-drive every aspect of my game so that when it’s done, people can mod the heck out of it. So far I’ve got the basics of the combat system (no skills or spells yet), grid based movement, random dungeon generation, planned and random encounters, an equipment system, animations, particle effects, and more.