About Me
I started my professional programming career in 1999 as a C and C++ engineer switching over to C# and SQL web development around 2008. Back in 2015, I saved up enough money to quit my job and give independent game development a serious attempt. I worked on my own game engine for about a year, and that gave me enough experience to land a Senior C# Tools Engineer job at Harebrained Schemes to work on Battletech and Lamplighters League.
Now that those games have successfully shipped, I’m ready to return to the business world. A lot has changed during the past seven years, so I started focusing on several web development courses at Coursera. I recently completed twelve multi-week courses to receive my IBM Full Stack Cloud Developer certificate. Take a look at my certifications page to see the various technologies I’ve been learning.
For my Unity Assets, I am devoted to providing developers with a strong head start by delivering high-quality, well-written components. I pride myself in writing code that is solid, well documented, and easy to integrate. The libraries and tools I create are used in my games, and I offer dedicated support for all of my products.
Please don’t hesitate to contact me with ideas for new components or help with any EckTech components you have purchased.